Jun 15, 2005, 11:04 PM // 23:04
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#1
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Banned
Join Date: Mar 2005
Guild: K A R M A
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Reconnecting?
Obviously allowing a player to reconnect would be great, in PvE and PvP. Gaile has said prior to release they were looking in to it. An obvious solution would just be to make it so that you stay exactly where you are and still take damage but are just like being afk before you reconnect, no exploiting could be allowed, no bad side, no nothing. The last quick henchman update was no real fix to any problem. We're sick of spending an hour or two in a mission only to be disconnected because the devs don't feel like implementing very simple feature that would just relieve a lot of grief for each and every player.
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Jun 15, 2005, 11:10 PM // 23:10
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#2
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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If that's supposed to be a suggestion, it really belongs in Sardelac Sanitarium. (If it's just whining, it really belongs in the bit bucket.)
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Jun 15, 2005, 11:12 PM // 23:12
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#3
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Frost Gate Guardian
Join Date: Apr 2005
Guild: The Illuminati
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I have to say this is whining.
--Ginko
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Jun 15, 2005, 11:18 PM // 23:18
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#4
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Banned
Join Date: Mar 2005
Guild: K A R M A
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It's been suggested countless times, AN is already aware of it. I'd just like some attention on the subject.
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Jun 15, 2005, 11:19 PM // 23:19
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#5
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Lion's Arch Merchant
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Yes. I want it. I want it now. I want it because spending three hours in the Underworld and losing players because of server-side issues or routing issues between me and wherethehellever is really nerve-rending.
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Jun 15, 2005, 11:29 PM // 23:29
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#6
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Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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Actually it's not a simple solution, they have to program it to prevent exploitation, and re-connecting can be used to exploit various aspects of the game. Further details can't be provided, and if you want to know why just look under my name.
I would also say that almost all disconnects are either related to routing issues(talk to your ISP, do a tracert) and/or connection speed(ping timeouts) and not server issues.
Last edited by Zaklex; Jun 15, 2005 at 11:31 PM // 23:31..
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Jun 15, 2005, 11:33 PM // 23:33
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#7
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Banned
Join Date: Mar 2005
Guild: K A R M A
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How could one exploit if they registered as still being there but not moving while not connected to the server as I just suggested? Something is better than nothing and right now we have nothing. How would it be hard to put in for them compared to everything else they've done? It should just be the next time you log in it sends you straight to that area and in your afk body, and from there it's your choice to map out or log out.
Quote:
Originally Posted by Zaklex
I would also say that almost all disconnects are either related to routing issues(talk to your ISP, do a tracert) and/or connection speed(ping timeouts) and not server issues.
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What's your point? we still need the ability to reconnect, sorry if you're going to make a game where missions can take up to two hours it needs to be implemented, I was under the impression it was going to be in when retail hit. I never disconnect from any other computer game like I do from guildwars, and a lot of other people can say the same, so sorry it is an issue with guildwars and not an issue with our own isp. Either our isps fault or not it needs to be fixed and we shouldn't have to suffer.
Last edited by StandardAI; Jun 15, 2005 at 11:36 PM // 23:36..
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Jun 15, 2005, 11:42 PM // 23:42
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#8
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Lion's Arch Merchant
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Agreed again. This is a feature we should have, especially for areas we're expected to be in for many hours or for PvP tournaments that may last just as long.
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Jun 16, 2005, 04:29 AM // 04:29
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#9
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Can't wait for this to be implemented. Before I fixed my connection issues, I was CONSTANTLY, ON THE EDGE when doing missions. I said something every 5 seconds just to make sure I wasn't D/Cing. Caused me a lot of grief, especially when you've d/ced with 5 groups who had completed Thirsty River, and you were leading those groups except you disconnected at the last moment.
Annoying to say the least.
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Jun 24, 2005, 02:36 AM // 02:36
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#10
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Banned
Join Date: Mar 2005
Guild: K A R M A
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Unfortunately it doesn't seem like it's going to be addressed any time soon, if ever. Zaklex, and if you want to know why, just look under my name.
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Jun 24, 2005, 08:13 AM // 08:13
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#11
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Munchking
Join Date: Mar 2005
Location: Russian Federation, Moscow
Guild: Ladder to Hell (ATM playing with Rus Corp)
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Not only GW disconnects, it also crashes sometimes.
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Jun 24, 2005, 12:42 PM // 12:42
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#12
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Frost Gate Guardian
Join Date: Jun 2005
Location: Michigan
Profession: W/Mo
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I would support reconnects/reinsertion into the party.
A guildy has a real POS computer. It is so bad that I convinced him to start keeping a crash log. The last time I talked with him it crashed 37 times in four days. Needless to say it makes completing any quest/mission a real pita. However, if he could log back in and rejoin us in our instance that would make it much less aggravating.
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Jun 24, 2005, 01:46 PM // 13:46
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#13
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Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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Quote:
I would also say that almost all disconnects are either related to routing issues(talk to your ISP, do a tracert) and/or connection speed(ping timeouts) and not server issues.
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That is really irrelevant. It doesnt matter whether we blame Microsoft, Cisco, Anet , your ISP or you own Modem for disconnecting. IT happens, things crash, connections get lost it happens all the time. I think its very arrogant of a company to assume everyone can stay connected for 2+ hours without ANY type of failure .....
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Jun 25, 2005, 08:10 AM // 08:10
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#15
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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as a possible solution, perhaps the names of all characters who enter an instance could be logged, and thereafter a person could be invited to that instance (random location of one of the party members) but only if their name is on the original entry log. That way it would allow disconnects to reconnect. It would leave some space for exploitation, but somebody disconnecting then reconnecting at the end of the instance would pretty much be the same as someone waiting at the entry anyway.
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Jun 25, 2005, 08:51 AM // 08:51
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#16
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Wilds Pathfinder
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Quote:
Originally Posted by DrSLUGFly
as a possible solution, perhaps the names of all characters who enter an instance could be logged, and thereafter a person could be invited to that instance (random location of one of the party members) but only if their name is on the original entry log. That way it would allow disconnects to reconnect. It would leave some space for exploitation, but somebody disconnecting then reconnecting at the end of the instance would pretty much be the same as someone waiting at the entry anyway.
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Not always, think of all those missions where you had to run into the middle of BFE and then talk to a person. With what your suggesting you could have someone run out there, while you were d/conned, then log back in when its safe.
Something needs to be done about this, but that solution would surely be exploited.
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Jun 25, 2005, 09:12 AM // 09:12
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#17
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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agreed... but in brainstorming the flaws of each suggestion are weeded out and by the end we can come up with a pretty decent conclusion I think
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Jun 25, 2005, 09:27 AM // 09:27
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#18
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Wilds Pathfinder
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Quote:
Originally Posted by DrSLUGFly
agreed... but in brainstorming the flaws of each suggestion are weeded out and by the end we can come up with a pretty decent conclusion I think
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I agree. I have always thought that if you get disconnected, while with other players, you should just return to the spot you were disconnected at with an additional 15% death penalty. So, its like you died. People wouldnt use this to avoid death, since you get the penalty. You wouldnt advance with the group, so you couldnt 'warp' ahead.
Tell me the downside of this idea, for some reason I'm thinking there must be one.
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Jun 25, 2005, 12:53 PM // 12:53
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#19
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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-you enter the instance and your name is logged. but something happens to the server, your pc or your 1337 connexorz and you drop
-you're back on within 2 minutes, whisper your teamates to let them know what happened. They click the "invite disconnected" button.
-if the team has already left the instance they were in, you're in trouble, no connecting.
-you click the "accept reconnected" button and you appear in the spot you disconnected with a 15% dp, mobs or no mobs.
I can't think of a way to exploit it...
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Jun 25, 2005, 03:22 PM // 15:22
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#20
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Ascalonian Squire
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you're back on within 2 minutes, whisper your teamates to let them know what happened. They click the "invite disconnected" button.
While you're waiting, switch up some skills in town.
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